Ornatrix hair for 3ds max2/16/2023 It is also now possible to import multiple splines to use as guides. There is also a new Guides from Hair modifier, enabling hair systems – including hair originally generated via another method, such as mesh strips – to be converted back to guide curves for editing. Other changes include a new modifier for generating guide curve data procedurally: one of a set of changes designed to make it easier to create Level of Detail (LOD) assets. New guide workflow makes it easier to edit hair systems or generate LODs The update also introduces the option to bake out or import animations as Alembic caches, including the option to layer baked animations. The feature adds an entirely new method for users to create hair – or more abstract hair-like objects – on top of the existing methods of positioning guide curves or converting mesh strips to hair. The most eye-catching new feature in version 5 is the option to create hair from particles, with Ornatrix tracing the trajectories of any native 3ds Max particle system to create the strands. Generate hair from any native 3ds Max particle system Ephere has released Ornatrix V5 for 3ds Max, the latest update to its popular plugin for generating hair, fur and feathers, making it possible to generate hair from particles and overhauling grooming and LOD workflow.
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